Great Pirate Gyaban
On summon: Send the top 5 cards of your deck to the graveyard. On attack: Return 1 card from your graveyard to your hand and place 1 card from your hand into your energy zone (energy is generated).
Blue is the technical color, full of draws and disruption. A good fit if you like winning through card advantage and options. 35 cards so far. Click an image to enlarge it.
On summon: Send the top 5 cards of your deck to the graveyard. On attack: Return 1 card from your graveyard to your hand and place 1 card from your hand into your energy zone (energy is generated).
Evolve (cost 2 / Connect 4) from "Knight Alma". On attack: Choose an enemy monster other than the attack target and deal 30 damage to it.
You may send 1 equipment card to the graveyard. If you do, attack again. Always (CLIMAX): +30 HP.
Evolve (cost 2) from "Squire Alma". On attack: Gains +10 ATK.
Field (optional, once per turn): Lower your Connect Level by 1 and draw 2 cards.
[Equip: Hero with cost 9+] Always: +50 ATK. Ability (once per turn): Deal 30 damage to all enemy monsters.
(Vanilla card with no effect)
Add 1 "Squire Alma" from your deck to your hand.
When used as energy: Draw 1 card.
On summon: Add 1 Pirate monster with cost 3 or less, or 1 blue equipment card, from your deck to your hand.
Look at the top 3 cards of your deck, add 1 Pirate monster to your hand, and put the rest on the bottom.
Always: Your blue or Spirit monsters gain +10 HP.
On summon: Draw 1 card.
Raise your Connect Level by 1.
On summon: Draw 1 card.
Restore 20 HP to one of your monsters.
[Equip: Human] Equipped monster gains +40 HP.
Deal 30 damage to one enemy monster.
Restore 60 HP to one of your monsters.
Hand: You may send 1 equipment card to the graveyard. If you do, summon this card without paying its cost. On summon: Draw 1 card.
[Equip: Blue monster] Equipped monster gains +10 ATK. On equip: Draw 1 card.
[Equip: Blue monster] Equipped monster gains +10 ATK and +10 HP.
[Equip: Blue monster] Equipped monster gains +20 HP.
Look at the top 5 cards of your deck, add up to 2 equipment cards to your hand, and put the rest on the bottom.
On summon: Raise your Connect Level by 1.
Deal 40 damage to one enemy monster.
On summon: Choose 1 equipment card in your hand and equip it to this monster without paying its cost.
Always: Your blue equipment cards cost 1 less. Ability (once per turn): Pay 2 cost to add 1 equipment card from your graveyard to your hand.
[Equip: Pirate] Equipped monster gains +50 HP.
On summon: Raise your Connect Level by 1.
Return 1 Hero monster from your graveyard to your hand and reduce its cost by 2. In hand, this card costs 0.
When your life is lost (hand, optional): If you have 6 or more equipment cards between your graveyard and energy zone, you may summon this card without paying its cost. On summon: Draw 3 cards.
On summon: Draw 3 cards, then put 2 cards from your hand on the bottom of your deck.
Ability (once per turn): Deal 50 damage to one enemy monster.
On summon: Destroy 1 card with cost 5 or less on your opponent’s field. On attack: The attacked monster permanently loses 20 ATK.
Contact: climaxconnectinfo@gmail.com
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