Blue cards

Blue is the technical color, full of draws and disruption. A good fit if you like winning through card advantage and options. 35 cards so far. Click an image to enlarge it.

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Great Pirate Gyaban

MonsterCost 5BluePirateHumanURHP 50 / ATK 30

On summon: Send the top 5 cards of your deck to the graveyard. On attack: Return 1 card from your graveyard to your hand and place 1 card from your hand into your energy zone (energy is generated).

Hero Alma

MonsterCost 9BlueYellowHeroHumanUREvolve (cost 2)HP 90 / ATK 40

Evolve (cost 2 / Connect 4) from "Knight Alma". On attack: Choose an enemy monster other than the attack target and deal 30 damage to it.

Captain John

MonsterCost 4BluePirateHumanSRHP 40 / ATK 30

You may send 1 equipment card to the graveyard. If you do, attack again. Always (CLIMAX): +30 HP.

Knight Alma

MonsterCost 4BlueHeroHumanSREvolve (cost 2)HP 70 / ATK 20

Evolve (cost 2) from "Squire Alma". On attack: Gains +10 ATK.

Connect Bird

MonsterCost 4BlueColorlessNatureSRHP 100 / ATK 10

Field (optional, once per turn): Lower your Connect Level by 1 and draw 2 cards.

Hero’s Sword

EquipmentCost 5BlueSR

[Equip: Hero with cost 9+] Always: +50 ATK. Ability (once per turn): Deal 30 damage to all enemy monsters.

Pirate Trainee Thoma

MonsterCost 0BluePirateHumanRHP 10 / ATK 10

(Vanilla card with no effect)

The Hero Sets Out

SpellCost 0BlueR

Add 1 "Squire Alma" from your deck to your hand.

Mana Spirit

MonsterCost 1BlueNatureRHP 20 / ATK 10

When used as energy: Draw 1 card.

Navigator Ante

MonsterCost 1BluePirateHumanRHP 20 / ATK 20

On summon: Add 1 Pirate monster with cost 3 or less, or 1 blue equipment card, from your deck to your hand.

Flag of Resolve

SpellCost 1BlueR

Look at the top 3 cards of your deck, add 1 Pirate monster to your hand, and put the rest on the bottom.

Blue Spirit

MonsterCost 1BlueSpiritRHP 10 / ATK 0

Always: Your blue or Spirit monsters gain +10 HP.

Squire Alma

MonsterCost 1BlueHeroHumanRHP 40 / ATK 10

On summon: Draw 1 card.

Connect Charge

SpellCost 1BlueR

Raise your Connect Level by 1.

Apprentice Mage

MonsterCost 2BlueHumanRHP 30 / ATK 20

On summon: Draw 1 card.

Holy Healer

MonsterCost 2BlueHumanRHP 30 / ATK 10

Restore 20 HP to one of your monsters.

Paladin Armor

EquipmentCost 2BlueR

[Equip: Human] Equipped monster gains +40 HP.

Thunderbolt

SpellCost 2BlueR

Deal 30 damage to one enemy monster.

Light of Healing

SpellCost 2BlueR

Restore 60 HP to one of your monsters.

Gunner Dan

MonsterCost 2BluePirateHumanRHP 40 / ATK 10

Hand: You may send 1 equipment card to the graveyard. If you do, summon this card without paying its cost. On summon: Draw 1 card.

Blue Pirate Sword

EquipmentCost 2BlueR

[Equip: Blue monster] Equipped monster gains +10 ATK. On equip: Draw 1 card.

Blue Pirate Gun

EquipmentCost 2BlueR

[Equip: Blue monster] Equipped monster gains +10 ATK and +10 HP.

Blue Pirate Coat

EquipmentCost 2BlueR

[Equip: Blue monster] Equipped monster gains +20 HP.

Pirate Armory

SpellCost 2BlueR

Look at the top 5 cards of your deck, add up to 2 equipment cards to your hand, and put the rest on the bottom.

Connect Fairy

MonsterCost 2BlueSpiritRHP 30 / ATK 10

On summon: Raise your Connect Level by 1.

Connect Burst

SpellCost 2BlueR

Deal 40 damage to one enemy monster.

Sharpshooter Seakan

MonsterCost 3BluePirateHumanRHP 60 / ATK 10

On summon: Choose 1 equipment card in your hand and equip it to this monster without paying its cost.

Pirate Ship John Weego

FieldCost 3BlueR

Always: Your blue equipment cards cost 1 less. Ability (once per turn): Pay 2 cost to add 1 equipment card from your graveyard to your hand.

Tidebreaker Shield

EquipmentCost 3BlueR

[Equip: Pirate] Equipped monster gains +50 HP.

Warrior Baz

MonsterCost 3BlueHeroHumanRHP 60 / ATK 30

On summon: Raise your Connect Level by 1.

The Great Mission

SpellCost 3BlueR

Return 1 Hero monster from your graveyard to your hand and reduce its cost by 2. In hand, this card costs 0.

Soldier Galeo

MonsterCost 4BluePirateHumanRHP 60 / ATK 20

When your life is lost (hand, optional): If you have 6 or more equipment cards between your graveyard and energy zone, you may summon this card without paying its cost. On summon: Draw 3 cards.

Sorceress Suiren

MonsterCost 4BlueHeroHumanRHP 40 / ATK 10

On summon: Draw 3 cards, then put 2 cards from your hand on the bottom of your deck.

Connect Dragon

MonsterCost 4BlueDragonRHP 60 / ATK 30

Ability (once per turn): Deal 50 damage to one enemy monster.

Frost Wolf Divisor

MonsterCost 5BluePurpleNatureRHP 50 / ATK 30

On summon: Destroy 1 card with cost 5 or less on your opponent’s field. On attack: The attacked monster permanently loses 20 ATK.

Contact: climaxconnectinfo@gmail.com

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