Electro Gigavolt
Evolve (cost 4 / CLIMAX) from a Human & yellow monster. Ability (optional): If it has 1 or more evolution bases, send 1 to the graveyard and deal 60 damage to one enemy monster. Double Breaker.
Yellow brings energy acceleration and machine synergies. A good fit if you like ramping into big cards early. 16 cards so far. Click an image to enlarge it.
Evolve (cost 4 / CLIMAX) from a Human & yellow monster. Ability (optional): If it has 1 or more evolution bases, send 1 to the graveyard and deal 60 damage to one enemy monster. Double Breaker.
Evolve (cost 4) from "Electro Girl". On attack: If this attack destroys an enemy monster, your opponent loses 1 life.
On summon: Draw 2 cards, then choose 1 card in your hand and send it to the graveyard.
On summon: Add 1 "Electro Girl" from your deck to your hand.
[Equip: Yellow Human] On equip: Draw 1 card. Always: +10 HP.
Look at the top 6 cards of your deck, add 1 yellow monster with cost 2 or less to your hand, and put the rest on the bottom.
Add 1 "Schoolgirl Rina" from your deck to your hand.
Can be played only if you control no monsters. Summon 1 yellow monster with cost 4 or less from your graveyard with no cost.
Send 1 card from your hand to the graveyard to play. Deal 30 damage to one enemy monster.
On play: Draw 1 card. Field, optional (once per turn): Send 4 of your energy cards to the graveyard and summon 1 El Dorado monster from your deck or hand, ignoring its cost.
[Equip: Yellow] Equipped monster gains +20 ATK.
When destroyed: Place this card in your energy zone (energy is generated).
Evolve (cost 2) from "Schoolgirl Rina". On evolve: Gains multi-attack (2 times) for this turn only.
[Equip: Yellow Human] Equipped monster gains +30 ATK and +30 HP.
On summon: Deal 10 damage to 2 enemy monsters. Multi-attack.
On summon: This monster cannot attack this turn.
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