Undead King Meiner
Evolve (cost 3) from "Count Dracula". At end of turn during CLIMAX: If you have an open slot, summon a random Zombie monster from your graveyard.
Purple shines with tricky graveyard tactics. Being destroyed is where it starts — a good fit if you love comebacks. 28 cards so far. Click an image to enlarge it.
Evolve (cost 3) from "Count Dracula". At end of turn during CLIMAX: If you have an open slot, summon a random Zombie monster from your graveyard.
In hand: This card costs 1 less at the end of each player’s turn (cumulative). Ability (once per turn): Choose 1 energy card and add it to your life.
On summon: Choose 2 enemy monsters; they cannot attack next turn. On attack: Draw 1 card.
[Equip: Demon Lord with cost 9+] On attack (optional): Send 2 of your life cards to the graveyard to attack again.
On summon: Send any number of your monsters that have not attacked to the graveyard. Reduce this card’s cost by the number sent.
On attack: Restore 10 HP to itself. Graveyard (optional): Pay 1 life to summon this monster with no cost.
(Vanilla card with no effect)
Look at the top 4 cards of your deck, add 1 Demon monster to your hand, and put the rest on the bottom.
When destroyed: Draw 1 card.
Look at the top 3 cards of your deck, add 1 Zombie to your hand, and send the rest to the graveyard.
Summon 2 Zombie monsters with cost 2 or less from your graveyard. They cannot attack this turn.
Always: Your purple or Spirit monsters gain +10 ATK.
On summon: Deal 10 damage to one enemy monster.
When your life is lost (graveyard): Deal 10 damage to a random enemy monster.
(Vanilla card with no effect)
When your life is lost (hand, any number of times per turn): Summon this monster with no cost.
[Equip: Purple monster] Equipped monster gains +20 ATK.
[Equip: Purple monster] Equipped monster gains +30 HP.
Can only be played if there are 2 or more purple cards in your graveyard. Summon 2 "Zombie Soldier" from outside the battle.
Choose up to 2 Zombie monsters in your graveyard and place them in your energy zone (energy is generated this turn).
Always: +10 HP for each Demon monster you control.
On play: Draw 1 card. Always (CLIMAX): Your Demon monsters gain +10 HP and ATK.
Choose up to 2 monsters with cost 2 or less in your graveyard and add them to your hand.
(Vanilla card with no effect)
Always: Can attack twice per turn. On destroyed: Discard 1 random card from your opponent’s hand.
[Equip: Zombie] On attack: Restore 10 HP to the equipped monster.
In hand, its cost is reduced by the number of purple monsters you control. On play: Deal 30 damage to one enemy monster.
On summon: Send any number of your monsters that have not attacked to the graveyard. Reduce this card’s cost by the number sent.
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