Purple cards

Purple shines with tricky graveyard tactics. Being destroyed is where it starts — a good fit if you love comebacks. 28 cards so far. Click an image to enlarge it.

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Undead King Meiner

MonsterCost 8PurpleZombieUREvolve (cost 3)HP 120 / ATK 50

Evolve (cost 3) from "Count Dracula". At end of turn during CLIMAX: If you have an open slot, summon a random Zombie monster from your graveyard.

Demon Duke Valus

MonsterCost 9PurpleRedDemonDemon LordURHP 100 / ATK 30

In hand: This card costs 1 less at the end of each player’s turn (cumulative). Ability (once per turn): Choose 1 energy card and add it to your life.

Butler Sebastian

MonsterCost 5PurpleDemonDemon LordSRHP 50 / ATK 30

On summon: Choose 2 enemy monsters; they cannot attack next turn. On attack: Draw 1 card.

Demon Blade Varrier

EquipmentCost 5PurpleSR

[Equip: Demon Lord with cost 9+] On attack (optional): Send 2 of your life cards to the graveyard to attack again.

Grandra

MonsterCost 7PurpleDragonSRHP 100 / ATK 100

On summon: Send any number of your monsters that have not attacked to the graveyard. Reduce this card’s cost by the number sent.

Count Dracula

MonsterCost 7PurpleZombieSRHP 60 / ATK 40

On attack: Restore 10 HP to itself. Graveyard (optional): Pay 1 life to summon this monster with no cost.

Bone Bat

MonsterCost 0PurpleZombieRHP 10 / ATK 10

(Vanilla card with no effect)

King of Demons

SpellCost 0PurpleR

Look at the top 4 cards of your deck, add 1 Demon monster to your hand, and put the rest on the bottom.

Zombie Soldier

MonsterCost 1PurpleZombieRHP 20 / ATK 20

When destroyed: Draw 1 card.

Call of Dracula’s Castle

SpellCost 1PurpleR

Look at the top 3 cards of your deck, add 1 Zombie to your hand, and send the rest to the graveyard.

Dracula’s Pact

SpellCost 1PurpleR

Summon 2 Zombie monsters with cost 2 or less from your graveyard. They cannot attack this turn.

Purple Spirit

MonsterCost 1PurpleSpiritRHP 10 / ATK 0

Always: Your purple or Spirit monsters gain +10 ATK.

Night Bat

MonsterCost 1PurpleDemonDemon LordRHP 10 / ATK 10

On summon: Deal 10 damage to one enemy monster.

Vengeful Spirit

MonsterCost 2PurpleZombieRHP 30 / ATK 20

When your life is lost (graveyard): Deal 10 damage to a random enemy monster.

Zombie Hound

MonsterCost 2PurpleZombieRHP 30 / ATK 30

(Vanilla card with no effect)

Doll Ghost

MonsterCost 2PurpleZombieRHP 40 / ATK 10

When your life is lost (hand, any number of times per turn): Summon this monster with no cost.

Dark Spear

EquipmentCost 2PurpleR

[Equip: Purple monster] Equipped monster gains +20 ATK.

Dark Armor

EquipmentCost 2PurpleR

[Equip: Purple monster] Equipped monster gains +30 HP.

Blood Frenzy

SpellCost 2PurpleR

Can only be played if there are 2 or more purple cards in your graveyard. Summon 2 "Zombie Soldier" from outside the battle.

Cursed Treasure

SpellCost 2PurpleR

Choose up to 2 Zombie monsters in your graveyard and place them in your energy zone (energy is generated this turn).

Demon Knight

MonsterCost 2PurpleDemonDemon LordRHP 40 / ATK 10

Always: +10 HP for each Demon monster you control.

Castle of the Demon Duke

FieldCost 2PurpleR

On play: Draw 1 card. Always (CLIMAX): Your Demon monsters gain +10 HP and ATK.

Groundwork for Invasion

SpellCost 3PurpleR

Choose up to 2 monsters with cost 2 or less in your graveyard and add them to your hand.

Ancient Dragon

MonsterCost 4PurpleDragonRHP 70 / ATK 50

(Vanilla card with no effect)

Bone Knight

MonsterCost 4PurpleZombieRHP 50 / ATK 20

Always: Can attack twice per turn. On destroyed: Discard 1 random card from your opponent’s hand.

Vampiric Rapier

EquipmentCost 4PurpleR

[Equip: Zombie] On attack: Restore 10 HP to the equipped monster.

Dark Flame

SpellCost 4PurpleR

In hand, its cost is reduced by the number of purple monsters you control. On play: Deal 30 damage to one enemy monster.

Gravedigger Ghoul

MonsterCost 5PurpleZombieRHP 50 / ATK 40

On summon: Send any number of your monsters that have not attacked to the graveyard. Reduce this card’s cost by the number sent.

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