Card list

All 181 cards in CLIMAX CONNECT. Use search and filters to find what you are after, and click an image to enlarge it.

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181 cards shown

Lucifer

MonsterCost 12ColorlessGodSECHP 100 / ATK 100

Hand, automatic: This card costs 2 less per Connect Level. CLIMAX / Field / optional / once per turn per name: Choose an enemy monster; it takes double damage this turn.

Strike of Rebellion

SpellCost 0ColorlessUR

CLIMAX / Play (Connect −4): Send 1 monster on your opponent’s field to the graveyard.

Great Pirate Gyaban

MonsterCost 5BluePirateHumanURHP 50 / ATK 30

On summon: Send the top 5 cards of your deck to the graveyard. On attack: Return 1 card from your graveyard to your hand and place 1 card from your hand into your energy zone (energy is generated).

Guardian of Life

MonsterCost 5GreenNatureMythic BeastURHP 60 / ATK 20

On summon: Gain HP equal to the number of Nature monsters in your graveyard × 10. Ability (optional, once per turn): If it has not attacked this turn, spend 1 attack to gain +30 ATK.

Hero Dragon Ray

MonsterCost 7RedDragonURHP 50 / ATK 60

On summon: Deal 30 damage to all enemy monsters. At end of turn: This monster gains +10 max HP.

Undead King Meiner

MonsterCost 8PurpleZombieUREvolve (cost 3)HP 120 / ATK 50

Evolve (cost 3) from "Count Dracula". At end of turn during CLIMAX: If you have an open slot, summon a random Zombie monster from your graveyard.

Hero Alma

MonsterCost 9BlueYellowHeroHumanUREvolve (cost 2)HP 90 / ATK 40

Evolve (cost 2 / Connect 4) from "Knight Alma". On attack: Choose an enemy monster other than the attack target and deal 30 damage to it.

Demon Duke Valus

MonsterCost 9PurpleRedDemonDemon LordURHP 100 / ATK 30

In hand: This card costs 1 less at the end of each player’s turn (cumulative). Ability (once per turn): Choose 1 energy card and add it to your life.

Electro Gigavolt

MonsterCost 9YellowHumanUREvolve (cost 4)HP 90 / ATK 60

Evolve (cost 4 / CLIMAX) from a Human & yellow monster. Ability (optional): If it has 1 or more evolution bases, send 1 to the graveyard and deal 60 damage to one enemy monster. Double Breaker.

Dragon Knight Siegfried

MonsterCost 9RedHumanUREvolve (cost 6)HP 70 / ATK 150

Evolve (cost 6) from "Sieg Dragon". Double Breaker. When an equipment card is equipped to this card (once per turn): It gains multi-attack for that turn only.

Machine King Gran Omega

MonsterCost 10ColorlessMachineURFusionHP 150 / ATK 20

Fusion (Machine Core + 2 Machine monsters). Always: Multi-attack (can attack twice per turn). Ability (optional, once per turn): Send 1 fusion base to the graveyard to restore 3 energy this turn (used energy becomes available again).

Dreamy Alice

MonsterCost 10PinkDreamDemi-humanURFusionHP 20 / ATK 20

Fusion (3 Dream monsters). On fusion: This monster gains HP and ATK equal to the total cost of its fusion bases × 10. Always: Cards in your hand cost 1 less.

Weapon Dream

SpellCost 2ColorlessSR

Choose 1–2 equipment cards in your energy zone. Equip them freely to your monsters that meet their equip conditions (both may go on the same monster). Cards not equipped go to the graveyard.

Captain John

MonsterCost 4BluePirateHumanSRHP 40 / ATK 30

You may send 1 equipment card to the graveyard. If you do, attack again. Always (CLIMAX): +30 HP.

Knight Alma

MonsterCost 4BlueHeroHumanSREvolve (cost 2)HP 70 / ATK 20

Evolve (cost 2) from "Squire Alma". On attack: Gains +10 ATK.

Buster Cannon

EquipmentCost 4ColorlessSR

[Equip: Machine] The equipped monster gains HP and ATK equal to the number of Machine monsters you control × 10. When the equipped monster attacks: Deal 10 damage to all enemy monsters.

Connect Bird

MonsterCost 4BlueColorlessNatureSRHP 100 / ATK 10

Field (optional, once per turn): Lower your Connect Level by 1 and draw 2 cards.

Beast King Pegasus

MonsterCost 5GreenNatureMythic BeastSRHP 100 / ATK 20

On summon: All enemy monsters cannot attack next turn. When destroyed: Place this card at the bottom of your life.

Hero’s Sword

EquipmentCost 5BlueSR

[Equip: Hero with cost 9+] Always: +50 ATK. Ability (once per turn): Deal 30 damage to all enemy monsters.

Butler Sebastian

MonsterCost 5PurpleDemonDemon LordSRHP 50 / ATK 30

On summon: Choose 2 enemy monsters; they cannot attack next turn. On attack: Draw 1 card.

Demon Blade Varrier

EquipmentCost 5PurpleSR

[Equip: Demon Lord with cost 9+] On attack (optional): Send 2 of your life cards to the graveyard to attack again.

Hero Dragon

MonsterCost 6RedDragonSRHP 80 / ATK 40

On summon: Destroy all enemy monsters with 30 HP or less remaining. On attack: Deal 10 damage to all enemy monsters.

Storm Griffin Lord

MonsterCost 6GreenBlueMythic BeastNatureSRHP 80 / ATK 20

Field, optional (once per turn): Return 1 blue or green spell/equipment card from your graveyard to your hand and permanently reduce its cost by 2.

Amaterasu

MonsterCost 6RedYellowGodSRHP 80 / ATK 20

When your life is lost (hand, once per turn per name): Summon this card without paying its cost and place 1 card from your energy zone at the bottom of your life (nothing is placed if you have no energy).

Munias

MonsterCost 6ColorlessDragonSRFusionHP 70 / ATK 40

Fusion (2 monsters with cost 3+). Optional (once per turn): Send 1 fusion base to the graveyard, look at your opponent’s entire hand, and put 1 card from it on the bottom of their deck.

Grandra

MonsterCost 7PurpleDragonSRHP 100 / ATK 100

On summon: Send any number of your monsters that have not attacked to the graveyard. Reduce this card’s cost by the number sent.

Count Dracula

MonsterCost 7PurpleZombieSRHP 60 / ATK 40

On attack: Restore 10 HP to itself. Graveyard (optional): Pay 1 life to summon this monster with no cost.

Electro Megavolt

MonsterCost 7YellowHumanSREvolve (cost 4)HP 90 / ATK 50

Evolve (cost 4) from "Electro Girl". On attack: If this attack destroys an enemy monster, your opponent loses 1 life.

Machine General Greybarzine

MonsterCost 7ColorlessMachineSRFusionHP 100 / ATK 20

Fusion (Machine Core + 1 Machine monster). Ability (optional): Send 1 fusion base to the graveyard to fully restore this monster’s HP and gain +10 ATK.

Demon Dragon Arc

MonsterCost 8RedPurpleDragonSRHP 70 / ATK 70

Hand: You may send 2 of your energy cards to the graveyard. If you do, this card costs 4 less. Double Breaker (attacks on life take 2 life cards).

Dreamy Queen

MonsterCost 8PinkDreamDemi-humanSREvolve (cost 4)HP 100 / ATK 40

Evolve (cost 4) from a Dream & Demi-human monster. Always: Spell cards in your opponent’s hand cost 1 more. Double Breaker.

Legendary Sniper Jimobei

MonsterCost 8RedBlueSniperSRHP 100 / ATK 40

In hand, this card costs 1 less for each Sniper in your graveyard. On summon and on attack: Choose an enemy monster and deal 50 damage.

Sieg Dragon

MonsterCost 20RedDragonSRHP 90 / ATK 40

In hand, its cost is reduced by the number of monsters on both fields × 2.

Dragon Junior

MonsterCost 0RedDragonRHP 10 / ATK 10

(Vanilla card with no effect)

Bone Bat

MonsterCost 0PurpleZombieRHP 10 / ATK 10

(Vanilla card with no effect)

Pirate Trainee Thoma

MonsterCost 0BluePirateHumanRHP 10 / ATK 10

(Vanilla card with no effect)

Horn Rabbit

MonsterCost 0GreenNatureMythic BeastRHP 10 / ATK 10

(Vanilla card with no effect)

Invitation to the Dream World

SpellCost 0PinkR

Look at the top 3 cards of your deck, add 1 pink monster or field card to your hand, and put the rest on the bottom.

The Hero Sets Out

SpellCost 0BlueR

Add 1 "Squire Alma" from your deck to your hand.

King of Demons

SpellCost 0PurpleR

Look at the top 4 cards of your deck, add 1 Demon monster to your hand, and put the rest on the bottom.

Climax Boost

SpellCost 0ColorlessR

Can be played only during CLIMAX. Place this card in your energy zone (no energy is generated this turn).

Rookie Sniper

MonsterCost 0RedBlueSniperRHP 20 / ATK 10

(Vanilla card with no effect)

Slime

MonsterCost 1GreenNatureRHP 30 / ATK 10

(Vanilla card with no effect)

Kobold Lookout

MonsterCost 1GreenNatureRHP 30 / ATK 10

When your life is lost (hand, optional): Discard this card and draw 2 cards.

Mana Spirit

MonsterCost 1BlueNatureRHP 20 / ATK 10

When used as energy: Draw 1 card.

Iron Sword

EquipmentCost 1ColorlessR

[Equip: none] Equipped monster gains +10 ATK.

Steel Shield

EquipmentCost 1ColorlessR

[Equip: none] Equipped monster gains +20 HP.

Power Charge

SpellCost 1RedR

Permanently give one of your monsters +20 ATK.

Dragon Rookie

MonsterCost 1RedDragonRHP 20 / ATK 20

On summon: If you have 4 or fewer cards in hand, draw 2 cards.

Dragon Village

SpellCost 1RedR

Look at the top 3 cards of your deck, add 1 Dragon to your hand, and put the rest on the bottom.

Zombie Soldier

MonsterCost 1PurpleZombieRHP 20 / ATK 20

When destroyed: Draw 1 card.

Call of Dracula’s Castle

SpellCost 1PurpleR

Look at the top 3 cards of your deck, add 1 Zombie to your hand, and send the rest to the graveyard.

Dracula’s Pact

SpellCost 1PurpleR

Summon 2 Zombie monsters with cost 2 or less from your graveyard. They cannot attack this turn.

Chain Draw

SpellCost 1ColorlessR

Draw 2 cards.

Heal

SpellCost 1GreenR

Restore 30 HP to one of your monsters.

Navigator Ante

MonsterCost 1BluePirateHumanRHP 20 / ATK 20

On summon: Add 1 Pirate monster with cost 3 or less, or 1 blue equipment card, from your deck to your hand.

Flag of Resolve

SpellCost 1BlueR

Look at the top 3 cards of your deck, add 1 Pirate monster to your hand, and put the rest on the bottom.

Red Spirit

MonsterCost 1RedSpiritRHP 10 / ATK 0

Always: Your red or Spirit monsters gain +10 HP.

Blue Spirit

MonsterCost 1BlueSpiritRHP 10 / ATK 0

Always: Your blue or Spirit monsters gain +10 HP.

Green Spirit

MonsterCost 1GreenSpiritRHP 10 / ATK 0

Always: Your green or Spirit monsters gain +10 ATK.

Purple Spirit

MonsterCost 1PurpleSpiritRHP 10 / ATK 0

Always: Your purple or Spirit monsters gain +10 ATK.

Spirit Robe

EquipmentCost 1ColorlessR

[Equip: Spirit] Equipped monster gains +10 HP. On equip: Draw 1 card.

Fragment of Wishes

SpellCost 1ColorlessR

Can be played only if your monsters cover 4 or more colors. Place this card at the bottom of your life.

Spirit Pact

SpellCost 1ColorlessR

Look at the top 3 cards of your deck, add 1 Spirit monster to your hand, and put the rest on the bottom.

Tsuchinoko

MonsterCost 1GreenNatureMythic BeastRHP 30 / ATK 10

When your life is lost (hand): Summon this monster with no cost.

Phantom Garden

SpellCost 1GreenR

Look at the top 3 cards of your deck, add 1 Mythic Beast monster to your hand, and put the rest on the bottom.

Electronauts

MonsterCost 1YellowNatureRHP 10 / ATK 10

On summon: Draw 2 cards, then choose 1 card in your hand and send it to the graveyard.

Schoolgirl Rina

MonsterCost 1YellowHumanRHP 40 / ATK 10

On summon: Add 1 "Electro Girl" from your deck to your hand.

Electro Stick

EquipmentCost 1YellowR

[Equip: Yellow Human] On equip: Draw 1 card. Always: +10 HP.

Baribari High School

SpellCost 1YellowR

Look at the top 6 cards of your deck, add 1 yellow monster with cost 2 or less to your hand, and put the rest on the bottom.

Late, Late!!

SpellCost 1YellowR

Add 1 "Schoolgirl Rina" from your deck to your hand.

Strange Encounter

SpellCost 1YellowR

Can be played only if you control no monsters. Summon 1 yellow monster with cost 4 or less from your graveyard with no cost.

Electro Burst

SpellCost 1YellowR

Send 1 card from your hand to the graveyard to play. Deal 30 damage to one enemy monster.

El Dorado

FieldCost 1YellowR

On play: Draw 1 card. Field, optional (once per turn): Send 4 of your energy cards to the graveyard and summon 1 El Dorado monster from your deck or hand, ignoring its cost.

Dreamy Rabbit

MonsterCost 1PinkDreamNatureRHP 30 / ATK 20

On summon: Choose one — ① Draw 1 card, or ② Return 1 card from your graveyard to the bottom of your deck.

Dreamy Sheep

MonsterCost 1PinkDreamNatureRHP 50 / ATK 0

On summon: Choose one — ① Draw 1 card, or ② This monster gains +10 ATK.

First Draw

SpellCost 1ColorlessR

Draw 1 card. If played on your first turn, place this card in your energy zone and draw 1 more card. No energy is generated this turn.

Squire Alma

MonsterCost 1BlueHeroHumanRHP 40 / ATK 10

On summon: Draw 1 card.

Night Bat

MonsterCost 1PurpleDemonDemon LordRHP 10 / ATK 10

On summon: Deal 10 damage to one enemy monster.

Magic Cast

SpellCost 1ColorlessR

Return 1 spell card with cost 3 or less from your graveyard to your hand.

Dragons and Humans United

SpellCost 1RedR

Look at the top 3 cards of your deck, add 1 Human or Dragon monster to your hand, and put the rest on the bottom.

Dragon Draw

SpellCost 1RedR

Draw cards equal to the number of Dragon monsters you control.

Machine Core

MonsterCost 1ColorlessMachineRHP 50 / ATK 0

On summon: Look at the top 3 cards of your deck, add 1 Machine monster to your hand, and send the rest to the graveyard.

Machine Shield

EquipmentCost 1ColorlessR

[Equip: Machine] Equipped monster gains +10 HP. When equipped: Draw 1 card.

Machine King’s Call

SpellCost 1ColorlessR

Look at the top 3 cards of your deck, add 1 Machine monster to your hand, and put the rest on the bottom.

Impulse of the Void

SpellCost 1ColorlessR

Can be played only if your graveyard has 2 or more cards and all of them are colorless. Place this card in your energy zone (energy is generated).

Connect Charge

SpellCost 1BlueR

Raise your Connect Level by 1.

Green Wolf

MonsterCost 2GreenNatureRHP 30 / ATK 30

(Vanilla card with no effect)

Apprentice Mage

MonsterCost 2BlueHumanRHP 30 / ATK 20

On summon: Draw 1 card.

Holy Healer

MonsterCost 2BlueHumanRHP 30 / ATK 10

Restore 20 HP to one of your monsters.

Vengeful Spirit

MonsterCost 2PurpleZombieRHP 30 / ATK 20

When your life is lost (graveyard): Deal 10 damage to a random enemy monster.

Zombie Hound

MonsterCost 2PurpleZombieRHP 30 / ATK 30

(Vanilla card with no effect)

Paladin Armor

EquipmentCost 2BlueR

[Equip: Human] Equipped monster gains +40 HP.

Inferno Blade

EquipmentCost 2RedR

[Equip: Red monster] Equipped monster gains +30 ATK.

Thunderbolt

SpellCost 2BlueR

Deal 30 damage to one enemy monster.

Light of Healing

SpellCost 2BlueR

Restore 60 HP to one of your monsters.

Fountain of Revival

SpellCost 2GreenR

Add 1 card with cost 3 or less from your graveyard to your hand.

Flame Sword

EquipmentCost 2RedR

[Equip: Red monster] Equipped monster gains +20 ATK.

Flame Armor

EquipmentCost 2RedR

[Equip: Red monster] Equipped monster gains +30 HP.

Hero Statue

SpellCost 2RedR

Choose up to 3 Dragons in your graveyard, return them to your deck and shuffle. During CLIMAX, place this card in your energy zone.

Doll Ghost

MonsterCost 2PurpleZombieRHP 40 / ATK 10

When your life is lost (hand, any number of times per turn): Summon this monster with no cost.

Dark Spear

EquipmentCost 2PurpleR

[Equip: Purple monster] Equipped monster gains +20 ATK.

Dark Armor

EquipmentCost 2PurpleR

[Equip: Purple monster] Equipped monster gains +30 HP.

Blood Frenzy

SpellCost 2PurpleR

Can only be played if there are 2 or more purple cards in your graveyard. Summon 2 "Zombie Soldier" from outside the battle.

Great Tree Bind

SpellCost 2GreenR

Choose an enemy monster. It cannot attack during your opponent’s next turn.

Energy Change

SpellCost 2ColorlessR

Place this card in your energy zone, then add 1 card from your energy zone to your hand.

Gunner Dan

MonsterCost 2BluePirateHumanRHP 40 / ATK 10

Hand: You may send 1 equipment card to the graveyard. If you do, summon this card without paying its cost. On summon: Draw 1 card.

Blue Pirate Sword

EquipmentCost 2BlueR

[Equip: Blue monster] Equipped monster gains +10 ATK. On equip: Draw 1 card.

Blue Pirate Gun

EquipmentCost 2BlueR

[Equip: Blue monster] Equipped monster gains +10 ATK and +10 HP.

Blue Pirate Coat

EquipmentCost 2BlueR

[Equip: Blue monster] Equipped monster gains +20 HP.

Pirate Armory

SpellCost 2BlueR

Look at the top 5 cards of your deck, add up to 2 equipment cards to your hand, and put the rest on the bottom.

Photon Beton

SpellCost 2ColorlessR

When your life is lost (hand, any number of times per turn): Choose an enemy monster; it cannot attack this turn.

Spirit Forest

SpellCost 2ColorlessR

Draw cards equal to the number of Spirit monsters you control.

Cockatrice

MonsterCost 2GreenNatureMythic BeastRHP 30 / ATK 30

Summon this monster with no cost. If you do, send it to the graveyard at end of turn.

Mythic Beast Saddle

EquipmentCost 2GreenR

[Equip: Mythic Beast] Equipped monster gains +10 ATK and +10 HP.

Mina Heal

SpellCost 2GreenR

Restore 20 HP to all your monsters.

Cursed Treasure

SpellCost 2PurpleR

Choose up to 2 Zombie monsters in your graveyard and place them in your energy zone (energy is generated this turn).

Thunder God Tiara

EquipmentCost 2YellowR

[Equip: Yellow] Equipped monster gains +20 ATK.

UU-Horse

MonsterCost 2YellowNatureRHP 40 / ATK 20

When destroyed: Place this card in your energy zone (energy is generated).

Dreamy Dream

SpellCost 2PinkR

Can be played only while you control a Dream monster. Place this card in your energy zone (no energy is generated this turn).

Dream Mantle

EquipmentCost 2PinkR

[Equip: Pink monster] Equipped monster gains +30 HP.

Demon Knight

MonsterCost 2PurpleDemonDemon LordRHP 40 / ATK 10

Always: +10 HP for each Demon monster you control.

Castle of the Demon Duke

FieldCost 2PurpleR

On play: Draw 1 card. Always (CLIMAX): Your Demon monsters gain +10 HP and ATK.

Ride Dragon

EquipmentCost 2RedR

[Equip: Human with cost 3+] Equipped monster gains +10 HP and ATK, and also becomes a Dragon.

Machine Cruiser

MonsterCost 2ColorlessMachineRHP 40 / ATK 20

On summon: Deal 20 damage to one enemy monster.

Connect Fairy

MonsterCost 2BlueSpiritRHP 30 / ATK 10

On summon: Raise your Connect Level by 1.

Connect Burst

SpellCost 2BlueR

Deal 40 damage to one enemy monster.

Twin-Blade Swordsman

MonsterCost 3RedHumanRHP 40 / ATK 20

Can attack twice per turn.

Stone Golem

MonsterCost 3GreenNatureRHP 70 / ATK 20

(Vanilla card with no effect)

Phoenix

MonsterCost 3RedDragonRHP 40 / ATK 40

On summon: Draw 1 card.

Berserker

MonsterCost 3RedHumanRHP 50 / ATK 20

On attack: Permanently gain +10 ATK.

Dragonslayer Greatsword

EquipmentCost 3ColorlessR

[Equip: cost 3+] Equipped monster gains +40 ATK.

Titan Axe

EquipmentCost 3ColorlessR

[Equip: cost 3+] Equipped monster gains +40 ATK.

Claw Dragon

MonsterCost 3RedDragonRHP 40 / ATK 40

On summon: Deal 20 damage to one enemy monster.

Dragon Breath

SpellCost 3RedR

Deal damage equal to the number of Dragons you control × 10 to all enemy monsters.

Soul Revival

SpellCost 3ColorlessR

Add 1 monster with cost 6 or less from your graveyard to your hand.

Sharpshooter Seakan

MonsterCost 3BluePirateHumanRHP 60 / ATK 10

On summon: Choose 1 equipment card in your hand and equip it to this monster without paying its cost.

Pirate Ship John Weego

FieldCost 3BlueR

Always: Your blue equipment cards cost 1 less. Ability (once per turn): Pay 2 cost to add 1 equipment card from your graveyard to your hand.

Pixie Hollow

SpellCost 3ColorlessR

Choose up to 3 Spirit monsters in your graveyard and add them to your hand.

Chimera

MonsterCost 3GreenNatureMythic BeastRHP 50 / ATK 30

On attack: If this attack destroys an enemy monster, permanently gain +10 HP and ATK, and draw 2 cards.

Maximum Energy

SpellCost 3ColorlessR

Place this card in your energy zone (energy is generated).

Hand Reset

SpellCost 3ColorlessR

Shuffle your entire hand into your deck, then draw 5 cards.

Return of the Dragon Soul

SpellCost 3RedR

Summon 1 red monster with cost 6 or less from your graveyard without paying its cost. It cannot attack this turn.

Fire Dragon Evil

MonsterCost 3RedDragonRHP 40 / ATK 20

On summon: Look at the top 3 cards of your deck, add 1 Dragon to your hand, and put the rest on the bottom.

Tidebreaker Shield

EquipmentCost 3BlueR

[Equip: Pirate] Equipped monster gains +50 HP.

Roar of the Beast King

SpellCost 3GreenR

Choose up to 3 Mythic Beast monsters with cost 3 or less from your deck and summon them. They cannot attack this turn.

Dreamy Land

FieldCost 3PinkR

Always: Dream monsters gain +10 HP and ATK. Field, optional: Pay 1 cost to restore 20 HP to one of your monsters.

Warrior Baz

MonsterCost 3BlueHeroHumanRHP 60 / ATK 30

On summon: Raise your Connect Level by 1.

The Great Mission

SpellCost 3BlueR

Return 1 Hero monster from your graveyard to your hand and reduce its cost by 2. In hand, this card costs 0.

Groundwork for Invasion

SpellCost 3PurpleR

Choose up to 2 monsters with cost 2 or less in your graveyard and add them to your hand.

Dragon Rider Satoru

MonsterCost 3RedHumanRHP 40 / ATK 20

On summon: Add 1 "Ride Dragon" from your deck or graveyard to your hand.

Machine Repair

SpellCost 3ColorlessR

Summon 1 Machine monster with cost 4 or less from your graveyard to your field. During CLIMAX, summon 1 more.

Ancient Dragon

MonsterCost 4PurpleDragonRHP 70 / ATK 50

(Vanilla card with no effect)

Bone Knight

MonsterCost 4PurpleZombieRHP 50 / ATK 20

Always: Can attack twice per turn. On destroyed: Discard 1 random card from your opponent’s hand.

Gale Boots

EquipmentCost 4ColorlessR

[Equip: none] Equipped monster can attack twice per turn.

Fairy Spring

SpellCost 4ColorlessR

Place this card at the bottom of your life.

Sword Dragon

MonsterCost 4RedDragonRHP 60 / ATK 30

Always: +10 HP while equipped with an equipment card.

Dragon King Blade

EquipmentCost 4RedR

[Equip: Dragon, cost 4+] Equipped monster gains +50 ATK.

Vampiric Rapier

EquipmentCost 4PurpleR

[Equip: Zombie] On attack: Restore 10 HP to the equipped monster.

Domain of Mythic Beasts

SpellCost 4GreenR

In hand, its cost is reduced by the number of Mythic Beasts you control. Choose an enemy monster and return it, along with everything attached to it (equipment, fusion/evolution bases), to your opponent’s hand.

Electro Girl

MonsterCost 4YellowHumanREvolve (cost 2)HP 50 / ATK 30

Evolve (cost 2) from "Schoolgirl Rina". On evolve: Gains multi-attack (2 times) for this turn only.

Electro Bike

EquipmentCost 4YellowR

[Equip: Yellow Human] Equipped monster gains +30 ATK and +30 HP.

Soldier Galeo

MonsterCost 4BluePirateHumanRHP 60 / ATK 20

When your life is lost (hand, optional): If you have 6 or more equipment cards between your graveyard and energy zone, you may summon this card without paying its cost. On summon: Draw 3 cards.

Rabbit Girl

MonsterCost 4PinkDreamDemi-humanREvolve (cost 2)HP 50 / ATK 20

Evolve (cost 2) from "Dreamy Rabbit". On evolve: If you have an open slot, remove the evolution base and put it into play.

Sleep Girl

MonsterCost 4PinkDreamDemi-humanREvolve (cost 2)HP 120 / ATK 0

Evolve (cost 2) from "Dreamy Sheep". Field, optional (once per turn): Deal 30 damage to one enemy monster and to this monster.

Sorceress Suiren

MonsterCost 4BlueHeroHumanRHP 40 / ATK 10

On summon: Draw 3 cards, then put 2 cards from your hand on the bottom of your deck.

Dark Flame

SpellCost 4PurpleR

In hand, its cost is reduced by the number of purple monsters you control. On play: Deal 30 damage to one enemy monster.

Machine Gunner

MonsterCost 4ColorlessMachineRHP 120 / ATK 0

On summon: Return 1 colorless card with cost 3 or less from your graveyard to the bottom of your deck. At the end of each turn, this monster gains +10 ATK.

Machine Swordian

MonsterCost 4ColorlessMachineRHP 30 / ATK 40

Hand (optional): When your life is reduced, you may trash 2 colorless cards from your hand to summon this monster ignoring its cost. Then choose 2 enemy monsters; they cannot attack this turn. When it attacks: Draw 1 card.

Connect Dragon

MonsterCost 4BlueDragonRHP 60 / ATK 30

Ability (once per turn): Deal 50 damage to one enemy monster.

Gravedigger Ghoul

MonsterCost 5PurpleZombieRHP 50 / ATK 40

On summon: Send any number of your monsters that have not attacked to the graveyard. Reduce this card’s cost by the number sent.

Twin-Fang Beast Garm

MonsterCost 5GreenMythic BeastNatureRHP 50 / ATK 40

On summon: Deal 20 damage to 2 enemy monsters.

Frost Wolf Divisor

MonsterCost 5BluePurpleNatureRHP 50 / ATK 30

On summon: Destroy 1 card with cost 5 or less on your opponent’s field. On attack: The attacked monster permanently loses 20 ATK.

Arisura

MonsterCost 5GreenYellowNatureDemi-humanRHP 80 / ATK 10

Hand: Costs 1 less for each green or yellow monster you control. Field: Your monsters at full HP gain +10 ATK.

Slumber of the Dream World

SpellCost 5PinkR

Choose up to 5 Dream monsters in your graveyard and put them on the bottom of your deck. In hand, this card costs 2 during CLIMAX.

Ace Sniper Urugaima

MonsterCost 5RedBlueSniperRHP 100 / ATK 20

You may discard 1 Sniper card from your hand. If you do, discard 1 random card from your opponent’s hand.

Defense Corps Pengishigao

MonsterCost 5RedBlueSniperRHP 90 / ATK 50

When an allied monster would be destroyed, discard this monster instead and that ally stays on the field with 10 HP.

El Dorado Rood

MonsterCost 6YellowEl DoradoRHP 60 / ATK 20

On summon: Deal 10 damage to 2 enemy monsters. Multi-attack.

El Dorado Gord

MonsterCost 6YellowEl DoradoRHP 100 / ATK 80

On summon: This monster cannot attack this turn.

Mother City

FieldCost 8ColorlessR

In hand, its cost is reduced by the number of Machine monsters you control × 2. When a monster is fusion-summoned to your field, deal 10 damage to all enemy monsters. Field (optional, once per turn): Return up to 3 cards from your hand to your deck and draw that many.

Great Spirit

MonsterCost 12ColorlessSpiritRHP 70 / ATK 70

Its summon cost is reduced by the number of Spirits in your field and graveyard. Always: Your Spirit monsters gain +10 HP and ATK. At end of turn: Restore 20 HP to all your monsters.

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