Guardian of Life
On summon: Gain HP equal to the number of Nature monsters in your graveyard × 10. Ability (optional, once per turn): If it has not attacked this turn, spend 1 attack to gain +30 ATK.
Green excels at healing and the long game. A good fit if you like protecting your Life and grinding out the board. 22 cards so far. Click an image to enlarge it.
On summon: Gain HP equal to the number of Nature monsters in your graveyard × 10. Ability (optional, once per turn): If it has not attacked this turn, spend 1 attack to gain +30 ATK.
On summon: All enemy monsters cannot attack next turn. When destroyed: Place this card at the bottom of your life.
Field, optional (once per turn): Return 1 blue or green spell/equipment card from your graveyard to your hand and permanently reduce its cost by 2.
(Vanilla card with no effect)
(Vanilla card with no effect)
When your life is lost (hand, optional): Discard this card and draw 2 cards.
Restore 30 HP to one of your monsters.
Always: Your green or Spirit monsters gain +10 ATK.
When your life is lost (hand): Summon this monster with no cost.
Look at the top 3 cards of your deck, add 1 Mythic Beast monster to your hand, and put the rest on the bottom.
(Vanilla card with no effect)
Add 1 card with cost 3 or less from your graveyard to your hand.
Choose an enemy monster. It cannot attack during your opponent’s next turn.
Summon this monster with no cost. If you do, send it to the graveyard at end of turn.
[Equip: Mythic Beast] Equipped monster gains +10 ATK and +10 HP.
Restore 20 HP to all your monsters.
(Vanilla card with no effect)
On attack: If this attack destroys an enemy monster, permanently gain +10 HP and ATK, and draw 2 cards.
Choose up to 3 Mythic Beast monsters with cost 3 or less from your deck and summon them. They cannot attack this turn.
In hand, its cost is reduced by the number of Mythic Beasts you control. Choose an enemy monster and return it, along with everything attached to it (equipment, fusion/evolution bases), to your opponent’s hand.
On summon: Deal 20 damage to 2 enemy monsters.
Hand: Costs 1 less for each green or yellow monster you control. Field: Your monsters at full HP gain +10 ATK.
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