Lucifer
Hand, automatic: This card costs 2 less per Connect Level. CLIMAX / Field / optional / once per turn per name: Choose an enemy monster; it takes double damage this turn.
Colorless cards slot into any deck. Handy fillers for whatever your deck is missing. 37 cards so far. Click an image to enlarge it.
Hand, automatic: This card costs 2 less per Connect Level. CLIMAX / Field / optional / once per turn per name: Choose an enemy monster; it takes double damage this turn.
CLIMAX / Play (Connect −4): Send 1 monster on your opponent’s field to the graveyard.
Fusion (Machine Core + 2 Machine monsters). Always: Multi-attack (can attack twice per turn). Ability (optional, once per turn): Send 1 fusion base to the graveyard to restore 3 energy this turn (used energy becomes available again).
Choose 1–2 equipment cards in your energy zone. Equip them freely to your monsters that meet their equip conditions (both may go on the same monster). Cards not equipped go to the graveyard.
[Equip: Machine] The equipped monster gains HP and ATK equal to the number of Machine monsters you control × 10. When the equipped monster attacks: Deal 10 damage to all enemy monsters.
Fusion (2 monsters with cost 3+). Optional (once per turn): Send 1 fusion base to the graveyard, look at your opponent’s entire hand, and put 1 card from it on the bottom of their deck.
Fusion (Machine Core + 1 Machine monster). Ability (optional): Send 1 fusion base to the graveyard to fully restore this monster’s HP and gain +10 ATK.
Can be played only during CLIMAX. Place this card in your energy zone (no energy is generated this turn).
[Equip: none] Equipped monster gains +10 ATK.
[Equip: none] Equipped monster gains +20 HP.
Draw 2 cards.
[Equip: Spirit] Equipped monster gains +10 HP. On equip: Draw 1 card.
Can be played only if your monsters cover 4 or more colors. Place this card at the bottom of your life.
Look at the top 3 cards of your deck, add 1 Spirit monster to your hand, and put the rest on the bottom.
Draw 1 card. If played on your first turn, place this card in your energy zone and draw 1 more card. No energy is generated this turn.
Return 1 spell card with cost 3 or less from your graveyard to your hand.
On summon: Look at the top 3 cards of your deck, add 1 Machine monster to your hand, and send the rest to the graveyard.
[Equip: Machine] Equipped monster gains +10 HP. When equipped: Draw 1 card.
Look at the top 3 cards of your deck, add 1 Machine monster to your hand, and put the rest on the bottom.
Can be played only if your graveyard has 2 or more cards and all of them are colorless. Place this card in your energy zone (energy is generated).
Place this card in your energy zone, then add 1 card from your energy zone to your hand.
When your life is lost (hand, any number of times per turn): Choose an enemy monster; it cannot attack this turn.
Draw cards equal to the number of Spirit monsters you control.
On summon: Deal 20 damage to one enemy monster.
[Equip: cost 3+] Equipped monster gains +40 ATK.
[Equip: cost 3+] Equipped monster gains +40 ATK.
Add 1 monster with cost 6 or less from your graveyard to your hand.
Choose up to 3 Spirit monsters in your graveyard and add them to your hand.
Place this card in your energy zone (energy is generated).
Shuffle your entire hand into your deck, then draw 5 cards.
Summon 1 Machine monster with cost 4 or less from your graveyard to your field. During CLIMAX, summon 1 more.
[Equip: none] Equipped monster can attack twice per turn.
Place this card at the bottom of your life.
On summon: Return 1 colorless card with cost 3 or less from your graveyard to the bottom of your deck. At the end of each turn, this monster gains +10 ATK.
Hand (optional): When your life is reduced, you may trash 2 colorless cards from your hand to summon this monster ignoring its cost. Then choose 2 enemy monsters; they cannot attack this turn. When it attacks: Draw 1 card.
In hand, its cost is reduced by the number of Machine monsters you control × 2. When a monster is fusion-summoned to your field, deal 10 damage to all enemy monsters. Field (optional, once per turn): Return up to 3 cards from your hand to your deck and draw that many.
Its summon cost is reduced by the number of Spirits in your field and graveyard. Always: Your Spirit monsters gain +10 HP and ATK. At end of turn: Restore 20 HP to all your monsters.
Contact: climaxconnectinfo@gmail.com
← Back to the game