Colorless cards

Colorless cards slot into any deck. Handy fillers for whatever your deck is missing. 37 cards so far. Click an image to enlarge it.

AllRedBlueGreenPurpleColorlessYellowPink

Lucifer

MonsterCost 12ColorlessGodSECHP 100 / ATK 100

Hand, automatic: This card costs 2 less per Connect Level. CLIMAX / Field / optional / once per turn per name: Choose an enemy monster; it takes double damage this turn.

Strike of Rebellion

SpellCost 0ColorlessUR

CLIMAX / Play (Connect −4): Send 1 monster on your opponent’s field to the graveyard.

Machine King Gran Omega

MonsterCost 10ColorlessMachineURFusionHP 150 / ATK 20

Fusion (Machine Core + 2 Machine monsters). Always: Multi-attack (can attack twice per turn). Ability (optional, once per turn): Send 1 fusion base to the graveyard to restore 3 energy this turn (used energy becomes available again).

Weapon Dream

SpellCost 2ColorlessSR

Choose 1–2 equipment cards in your energy zone. Equip them freely to your monsters that meet their equip conditions (both may go on the same monster). Cards not equipped go to the graveyard.

Buster Cannon

EquipmentCost 4ColorlessSR

[Equip: Machine] The equipped monster gains HP and ATK equal to the number of Machine monsters you control × 10. When the equipped monster attacks: Deal 10 damage to all enemy monsters.

Munias

MonsterCost 6ColorlessDragonSRFusionHP 70 / ATK 40

Fusion (2 monsters with cost 3+). Optional (once per turn): Send 1 fusion base to the graveyard, look at your opponent’s entire hand, and put 1 card from it on the bottom of their deck.

Machine General Greybarzine

MonsterCost 7ColorlessMachineSRFusionHP 100 / ATK 20

Fusion (Machine Core + 1 Machine monster). Ability (optional): Send 1 fusion base to the graveyard to fully restore this monster’s HP and gain +10 ATK.

Climax Boost

SpellCost 0ColorlessR

Can be played only during CLIMAX. Place this card in your energy zone (no energy is generated this turn).

Iron Sword

EquipmentCost 1ColorlessR

[Equip: none] Equipped monster gains +10 ATK.

Steel Shield

EquipmentCost 1ColorlessR

[Equip: none] Equipped monster gains +20 HP.

Chain Draw

SpellCost 1ColorlessR

Draw 2 cards.

Spirit Robe

EquipmentCost 1ColorlessR

[Equip: Spirit] Equipped monster gains +10 HP. On equip: Draw 1 card.

Fragment of Wishes

SpellCost 1ColorlessR

Can be played only if your monsters cover 4 or more colors. Place this card at the bottom of your life.

Spirit Pact

SpellCost 1ColorlessR

Look at the top 3 cards of your deck, add 1 Spirit monster to your hand, and put the rest on the bottom.

First Draw

SpellCost 1ColorlessR

Draw 1 card. If played on your first turn, place this card in your energy zone and draw 1 more card. No energy is generated this turn.

Magic Cast

SpellCost 1ColorlessR

Return 1 spell card with cost 3 or less from your graveyard to your hand.

Machine Core

MonsterCost 1ColorlessMachineRHP 50 / ATK 0

On summon: Look at the top 3 cards of your deck, add 1 Machine monster to your hand, and send the rest to the graveyard.

Machine Shield

EquipmentCost 1ColorlessR

[Equip: Machine] Equipped monster gains +10 HP. When equipped: Draw 1 card.

Machine King’s Call

SpellCost 1ColorlessR

Look at the top 3 cards of your deck, add 1 Machine monster to your hand, and put the rest on the bottom.

Impulse of the Void

SpellCost 1ColorlessR

Can be played only if your graveyard has 2 or more cards and all of them are colorless. Place this card in your energy zone (energy is generated).

Energy Change

SpellCost 2ColorlessR

Place this card in your energy zone, then add 1 card from your energy zone to your hand.

Photon Beton

SpellCost 2ColorlessR

When your life is lost (hand, any number of times per turn): Choose an enemy monster; it cannot attack this turn.

Spirit Forest

SpellCost 2ColorlessR

Draw cards equal to the number of Spirit monsters you control.

Machine Cruiser

MonsterCost 2ColorlessMachineRHP 40 / ATK 20

On summon: Deal 20 damage to one enemy monster.

Dragonslayer Greatsword

EquipmentCost 3ColorlessR

[Equip: cost 3+] Equipped monster gains +40 ATK.

Titan Axe

EquipmentCost 3ColorlessR

[Equip: cost 3+] Equipped monster gains +40 ATK.

Soul Revival

SpellCost 3ColorlessR

Add 1 monster with cost 6 or less from your graveyard to your hand.

Pixie Hollow

SpellCost 3ColorlessR

Choose up to 3 Spirit monsters in your graveyard and add them to your hand.

Maximum Energy

SpellCost 3ColorlessR

Place this card in your energy zone (energy is generated).

Hand Reset

SpellCost 3ColorlessR

Shuffle your entire hand into your deck, then draw 5 cards.

Machine Repair

SpellCost 3ColorlessR

Summon 1 Machine monster with cost 4 or less from your graveyard to your field. During CLIMAX, summon 1 more.

Gale Boots

EquipmentCost 4ColorlessR

[Equip: none] Equipped monster can attack twice per turn.

Fairy Spring

SpellCost 4ColorlessR

Place this card at the bottom of your life.

Machine Gunner

MonsterCost 4ColorlessMachineRHP 120 / ATK 0

On summon: Return 1 colorless card with cost 3 or less from your graveyard to the bottom of your deck. At the end of each turn, this monster gains +10 ATK.

Machine Swordian

MonsterCost 4ColorlessMachineRHP 30 / ATK 40

Hand (optional): When your life is reduced, you may trash 2 colorless cards from your hand to summon this monster ignoring its cost. Then choose 2 enemy monsters; they cannot attack this turn. When it attacks: Draw 1 card.

Mother City

FieldCost 8ColorlessR

In hand, its cost is reduced by the number of Machine monsters you control × 2. When a monster is fusion-summoned to your field, deal 10 damage to all enemy monsters. Field (optional, once per turn): Return up to 3 cards from your hand to your deck and draw that many.

Great Spirit

MonsterCost 12ColorlessSpiritRHP 70 / ATK 70

Its summon cost is reduced by the number of Spirits in your field and graveyard. Always: Your Spirit monsters gain +10 HP and ATK. At end of turn: Restore 20 HP to all your monsters.

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