Red cards

Red is the aggressive color: direct damage and high attack power to push through. A good fit if you like to attack. 32 cards so far. Click an image to enlarge it.

AllRedBlueGreenPurpleColorlessYellowPink

Hero Dragon Ray

MonsterCost 7RedDragonURHP 50 / ATK 60

On summon: Deal 30 damage to all enemy monsters. At end of turn: This monster gains +10 max HP.

Dragon Knight Siegfried

MonsterCost 9RedHumanUREvolve (cost 6)HP 70 / ATK 150

Evolve (cost 6) from "Sieg Dragon". Double Breaker. When an equipment card is equipped to this card (once per turn): It gains multi-attack for that turn only.

Hero Dragon

MonsterCost 6RedDragonSRHP 80 / ATK 40

On summon: Destroy all enemy monsters with 30 HP or less remaining. On attack: Deal 10 damage to all enemy monsters.

Amaterasu

MonsterCost 6RedYellowGodSRHP 80 / ATK 20

When your life is lost (hand, once per turn per name): Summon this card without paying its cost and place 1 card from your energy zone at the bottom of your life (nothing is placed if you have no energy).

Demon Dragon Arc

MonsterCost 8RedPurpleDragonSRHP 70 / ATK 70

Hand: You may send 2 of your energy cards to the graveyard. If you do, this card costs 4 less. Double Breaker (attacks on life take 2 life cards).

Legendary Sniper Jimobei

MonsterCost 8RedBlueSniperSRHP 100 / ATK 40

In hand, this card costs 1 less for each Sniper in your graveyard. On summon and on attack: Choose an enemy monster and deal 50 damage.

Sieg Dragon

MonsterCost 20RedDragonSRHP 90 / ATK 40

In hand, its cost is reduced by the number of monsters on both fields × 2.

Dragon Junior

MonsterCost 0RedDragonRHP 10 / ATK 10

(Vanilla card with no effect)

Rookie Sniper

MonsterCost 0RedBlueSniperRHP 20 / ATK 10

(Vanilla card with no effect)

Power Charge

SpellCost 1RedR

Permanently give one of your monsters +20 ATK.

Dragon Rookie

MonsterCost 1RedDragonRHP 20 / ATK 20

On summon: If you have 4 or fewer cards in hand, draw 2 cards.

Dragon Village

SpellCost 1RedR

Look at the top 3 cards of your deck, add 1 Dragon to your hand, and put the rest on the bottom.

Red Spirit

MonsterCost 1RedSpiritRHP 10 / ATK 0

Always: Your red or Spirit monsters gain +10 HP.

Dragons and Humans United

SpellCost 1RedR

Look at the top 3 cards of your deck, add 1 Human or Dragon monster to your hand, and put the rest on the bottom.

Dragon Draw

SpellCost 1RedR

Draw cards equal to the number of Dragon monsters you control.

Inferno Blade

EquipmentCost 2RedR

[Equip: Red monster] Equipped monster gains +30 ATK.

Flame Sword

EquipmentCost 2RedR

[Equip: Red monster] Equipped monster gains +20 ATK.

Flame Armor

EquipmentCost 2RedR

[Equip: Red monster] Equipped monster gains +30 HP.

Hero Statue

SpellCost 2RedR

Choose up to 3 Dragons in your graveyard, return them to your deck and shuffle. During CLIMAX, place this card in your energy zone.

Ride Dragon

EquipmentCost 2RedR

[Equip: Human with cost 3+] Equipped monster gains +10 HP and ATK, and also becomes a Dragon.

Twin-Blade Swordsman

MonsterCost 3RedHumanRHP 40 / ATK 20

Can attack twice per turn.

Phoenix

MonsterCost 3RedDragonRHP 40 / ATK 40

On summon: Draw 1 card.

Berserker

MonsterCost 3RedHumanRHP 50 / ATK 20

On attack: Permanently gain +10 ATK.

Claw Dragon

MonsterCost 3RedDragonRHP 40 / ATK 40

On summon: Deal 20 damage to one enemy monster.

Dragon Breath

SpellCost 3RedR

Deal damage equal to the number of Dragons you control × 10 to all enemy monsters.

Return of the Dragon Soul

SpellCost 3RedR

Summon 1 red monster with cost 6 or less from your graveyard without paying its cost. It cannot attack this turn.

Fire Dragon Evil

MonsterCost 3RedDragonRHP 40 / ATK 20

On summon: Look at the top 3 cards of your deck, add 1 Dragon to your hand, and put the rest on the bottom.

Dragon Rider Satoru

MonsterCost 3RedHumanRHP 40 / ATK 20

On summon: Add 1 "Ride Dragon" from your deck or graveyard to your hand.

Sword Dragon

MonsterCost 4RedDragonRHP 60 / ATK 30

Always: +10 HP while equipped with an equipment card.

Dragon King Blade

EquipmentCost 4RedR

[Equip: Dragon, cost 4+] Equipped monster gains +50 ATK.

Ace Sniper Urugaima

MonsterCost 5RedBlueSniperRHP 100 / ATK 20

You may discard 1 Sniper card from your hand. If you do, discard 1 random card from your opponent’s hand.

Defense Corps Pengishigao

MonsterCost 5RedBlueSniperRHP 90 / ATK 50

When an allied monster would be destroyed, discard this monster instead and that ally stays on the field with 10 HP.

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