Hero Dragon Ray
On summon: Deal 30 damage to all enemy monsters. At end of turn: This monster gains +10 max HP.
Red is the aggressive color: direct damage and high attack power to push through. A good fit if you like to attack. 32 cards so far. Click an image to enlarge it.
On summon: Deal 30 damage to all enemy monsters. At end of turn: This monster gains +10 max HP.
Evolve (cost 6) from "Sieg Dragon". Double Breaker. When an equipment card is equipped to this card (once per turn): It gains multi-attack for that turn only.
On summon: Destroy all enemy monsters with 30 HP or less remaining. On attack: Deal 10 damage to all enemy monsters.
When your life is lost (hand, once per turn per name): Summon this card without paying its cost and place 1 card from your energy zone at the bottom of your life (nothing is placed if you have no energy).
Hand: You may send 2 of your energy cards to the graveyard. If you do, this card costs 4 less. Double Breaker (attacks on life take 2 life cards).
In hand, this card costs 1 less for each Sniper in your graveyard. On summon and on attack: Choose an enemy monster and deal 50 damage.
In hand, its cost is reduced by the number of monsters on both fields × 2.
(Vanilla card with no effect)
(Vanilla card with no effect)
Permanently give one of your monsters +20 ATK.
On summon: If you have 4 or fewer cards in hand, draw 2 cards.
Look at the top 3 cards of your deck, add 1 Dragon to your hand, and put the rest on the bottom.
Always: Your red or Spirit monsters gain +10 HP.
Look at the top 3 cards of your deck, add 1 Human or Dragon monster to your hand, and put the rest on the bottom.
Draw cards equal to the number of Dragon monsters you control.
[Equip: Red monster] Equipped monster gains +30 ATK.
[Equip: Red monster] Equipped monster gains +20 ATK.
[Equip: Red monster] Equipped monster gains +30 HP.
Choose up to 3 Dragons in your graveyard, return them to your deck and shuffle. During CLIMAX, place this card in your energy zone.
[Equip: Human with cost 3+] Equipped monster gains +10 HP and ATK, and also becomes a Dragon.
Can attack twice per turn.
On summon: Draw 1 card.
On attack: Permanently gain +10 ATK.
On summon: Deal 20 damage to one enemy monster.
Deal damage equal to the number of Dragons you control × 10 to all enemy monsters.
Summon 1 red monster with cost 6 or less from your graveyard without paying its cost. It cannot attack this turn.
On summon: Look at the top 3 cards of your deck, add 1 Dragon to your hand, and put the rest on the bottom.
On summon: Add 1 "Ride Dragon" from your deck or graveyard to your hand.
Always: +10 HP while equipped with an equipment card.
[Equip: Dragon, cost 4+] Equipped monster gains +50 ATK.
You may discard 1 Sniper card from your hand. If you do, discard 1 random card from your opponent’s hand.
When an allied monster would be destroyed, discard this monster instead and that ally stays on the field with 10 HP.
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